Graphics and pie charts!

So, it’s been a little over a month since we submitted GoD Factory: Wingmen on Greenlight, and we wanted to be as transparent about the process as possible. We’ve observed some slight spikes both after the video by TotalBiscuit and the article on the Penny Arcade Report, which allowed us to keep some acceptable momentum for quite a good run. Sadly, since then we’ve slowed down on major announcements and it stalled our progression a little, as you can easily see on that green line on the lower right graph.
I admit that I expected the amount of votes would be higher following these high profile mentions, but it seems that people in general do not bother so much with Greenlight. From what I understand, there simply aren’t that many users actively rating games on Greenlight, I estimate at maybe 30,000 or so, and everyone else must be dragged to the platform from external sources to get a high enough amount of “Yes” votes.
Interesting fact: it seems that it takes more or less 50,000 “Yes” votes to be high enough to be selected by Valve. Given that we are currently at 7,500, it’s not so bad! We still have many things to announce and many reasons to gain some coverage, so I dare say, with cautious optimism, that we might actually get through Greenlight with a little luck and good support from our audience.
One of the main reason to drive traffic to our Greenlight page is that soon, we’ll start a Kickstarter campaign to fund GoD Factory. If we play our cards right, the cross promotion between kickstarter and greenlight will drive traffic to both pages. I sure wished it wouldn’t be the case, but I think we might not be able to finish the game without some external help. On the bright side however, running a campaign on Kickstarter is both an excellent way to spread the word about our existence and a great validation of the players interest for such a game. We will also have some GREAT rewards for our backers
Just like with Brand, we’ll have perks that allow contributors to add a personal touch of their own for everyone to see. It should be up in the coming weeks, so stay tuned!
As for those who supported Brand last year, know that the Unity remake/port is going very well and that even a year later we still support the PC version of the game (we’ve done pretty much all we can for the Xbox360 version and we’ve changed tools since then, so our updates won’t be compatible with XBLIG, sadly).
That’s all for today folks!
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