I’ve asked Simon Lacroix of Silverjack Studio if he wanted to share a bit about his experience on working on GoD Factory: Wingmen. Here’s what he had to say:
We had the chance to create the sound environment with the Nine Dots Studio team on their GoD Factory project.
In order to create the sound effects for GoD Factory, we wanted it to have a unique color and personality: a futuristic feel with a mix of metal, mechanical and organic.
We first started by conceiving the sound database from which we would choose to make every sound effect of the game. To do this, we made various recordings. We went to a train platforms to record metal rustling and impact made by wagons colliding against one another. We have several studio recordings of metal-to-metal sound from various objects. To add a more organic and vibrant texture, we took many recordings of human growls and screams.
Then, in order to create more specific sounds futuristic with a good loudness, we processed every sound recording by modifying its frequencies, pitch and modulations. We then edited every sound needed to the gameplay and the game interactions.
There are many weapons, species and abilities in GoD Factory. It was important to be able to feel every personality and to differentiate them. For this to happen, we took the time to find the tone that suited them best to make them all recognizable.
To make it all alive, we integrated the sounds with Fmod. Every sound was then adjusted to the game environment. Subsequently, we had to develop a system that could allow us to automatically modify the game’s sound environment. This way, we could feel the indoor atmosphere of the ships, which is of course very different than the outdoor atmosphere.
For us God Factory was a very good experience carried out with a wonderful team.
Note from Guillaume: Working with Silverjack Studio was a real charm. Simon and Karol-Ann were efficient, creative and dedicated to their craft. I would recommend them to any other studio looking for the right team to contribute to the audio dimension on their project.