The cockpit view is in the works!
In the recent build we released to the public, we started adding some post processing effects and dynamic lighting to make the game more convincing visually. We also added some fog, which helps really evaluating distances. It’s a little overkill at the moment, but it’s a nice contrast with when there wasn’t any.
Aside from this, we finally started working on the cockpit view. At first there will be only one cockpit, but we plan to have a different one for every species. Here’s what it looks like so far:
It’s far from done, but it’s a pretty good start nonetheless!