We’re hiring! – Nous engageons! Video and Capture Artist / Artiste video et capture

VIDEO AND CAPTURE ARTIST

(French version follows)

We are currently looking for a Capture artist and editing master to join our team in Quebec City. The opening is for a long-term and full-time employment.

As part of the marketing team, our new hire will be responsible for creating compelling videos under the direction of the marketing lead.

Nine Dots offers a crunch-free environment in which everyone on the team has a noticeable impact on our ambitious games. To make it work however, we need people who are exceptionally autonomous, versatile and disciplined. This position will include discussing with the production team to create capture build and capture features in-game.

We use Unity and Unreal for our current projects but could change to a different engine in the future. This person will be working on all Nine Dots Publishing projects.

Requirements

  • Proficient in Unity and Unreal engines to create captures.
  • Proficient with various editing software to create trailers, social media videos and dev diaries.
  • Proficient in motion graphics to create animated text and effects on our videos.
  • Fluent in French and English.

Bonus:

  • Knowledge about the specs requirement on various platforms (TikTok, Instagram, YouTube)
  • Realized video games trailers/captures in the past.

Working at Nine Dots means:

  • Zero Crunch policy
  • Competitive salary
  • Insurances (dental insurance included)
  • Floating days off

Send your application and portfolio to Natasha Collin at this email address: ncollin@ninedotsstudio.com

Nous engageons!

VIDEO ET CAPTURE ARTISTE

Nous sommes présentement à la recherche d’un.e vidéo et capture artiste pour joindre notre équipe dans la ville de Québec. C’est un poste permanent à temps plein et en présentiel.

Au sein de la nouvelle équipe marketing cette personne sera responsable de la création de vidéo de jeu pour magnifier nos jeux et les présenter de la meilleure façon possible sous la direction du responsable marketing.

Nine Dots offre un environnement sans crunch (surtemps sur une période prolongée) dans lequel tous les membres de l’équipe ont un impact notable sur nos jeux ambitieux. Pour maintenir ces conditions, nous avons besoin de gens qui sont exceptionnellement autonomes, versatiles et disciplinés.

Cette position impliquera de discuter avec les équipes de production pour créer des environnements de captures dans le jeu et la création de caméra marketing répondant à nos besoins.

Nous utilisons les engins Unity et Unreal pour nos projets actuels mais nous pourrions changer d’engins dans le futur. L’expérience professionnelle est un atout mais n’est pas une nécessité.

L’artiste vidéo de ce projet travaillera sur tous les projets de Nine Dots Publishing.

Prérequis

  • Maîtriser les engins Unity et Unreal pour faire de la capture.
  • Maîtriser des logiciels d’éditions vidéo pour créer des vidéos, interviews et trailers pour nos jeux.
  • Maîtriser des logiciels de design vidéo pour créer des éléments graphiques sur nos vidéos.
  • Bilingue français/anglais

Atouts

  • Bonne connaissance des réseaux sociaux pour adapter nos formats. (TikTok, Instagram, YouTube)
  • Expérience dans la création de vidéos à l’aide d’outil de capture ou de vidéos de jeux.

Travailler chez Nine Dots signifie :

  • Politique anti-crunch
  • Salaires compétitifs
  • Assurances (assurances dentaires incluses)
  • Banque de congés flottantes

Vous pouvez envoyer votre application et un lien vers votre portfolio à Natasha Collin à cette adresse : ncollin@ninedotsstudio.com

We’re hiring! – Nous engageons! Video and Capture Artist / Artiste video et capture

VIDEO AND CAPTURE ARTIST

(French version follows)

We are currently looking for a Capture artist and editing master to join our team in Quebec City. The opening is for a long-term and full-time employment.

As part of the marketing team, our new hire will be responsible for creating compelling videos under the direction of the marketing lead.

Nine Dots offers a crunch-free environment in which everyone on the team has a noticeable impact on our ambitious games. To make it work however, we need people who are exceptionally autonomous, versatile and disciplined. This position will include discussing with the production team to create capture build and capture features in-game.

We use Unity and Unreal for our current projects but could change to a different engine in the future. This person will be working on all Nine Dots Publishing projects.

Requirements

  • Proficient in Unity and Unreal engines to create captures.
  • Proficient with various editing software to create trailers, social media videos and dev diaries.
  • Proficient in motion graphics to create animated text and effects on our videos.
  • Fluent in French and English.

Bonus:

  • Knowledge about the specs requirement on various platforms (TikTok, Instagram, YouTube)
  • Realized video games trailers/captures in the past.

Working at Nine Dots means:

  • Zero Crunch policy
  • Competitive salary
  • Insurances (dental insurance included)
  • Floating days off

Send your application and portfolio to Natasha Collin at this email address: ncollin@ninedotsstudio.com

Nous engageons!

VIDEO ET CAPTURE ARTISTE

Nous sommes présentement à la recherche d’un.e vidéo et capture artiste pour joindre notre équipe dans la ville de Québec. C’est un poste permanent à temps plein et en présentiel.

Au sein de la nouvelle équipe marketing cette personne sera responsable de la création de vidéo de jeu pour magnifier nos jeux et les présenter de la meilleure façon possible sous la direction du responsable marketing.

Nine Dots offre un environnement sans crunch (surtemps sur une période prolongée) dans lequel tous les membres de l’équipe ont un impact notable sur nos jeux ambitieux. Pour maintenir ces conditions, nous avons besoin de gens qui sont exceptionnellement autonomes, versatiles et disciplinés.

Cette position impliquera de discuter avec les équipes de production pour créer des environnements de captures dans le jeu et la création de caméra marketing répondant à nos besoins.

Nous utilisons les engins Unity et Unreal pour nos projets actuels mais nous pourrions changer d’engins dans le futur. L’expérience professionnelle est un atout mais n’est pas une nécessité.

L’artiste vidéo de ce projet travaillera sur tous les projets de Nine Dots Publishing.

Prérequis

  • Maîtriser les engins Unity et Unreal pour faire de la capture.
  • Maîtriser des logiciels d’éditions vidéo pour créer des vidéos, interviews et trailers pour nos jeux.
  • Maîtriser des logiciels de design vidéo pour créer des éléments graphiques sur nos vidéos.
  • Bilingue français/anglais

Atouts

  • Bonne connaissance des réseaux sociaux pour adapter nos formats. TikTok, YouTube, Instagram
  • Expérience dans la création de vidéos à l’aide d’outil de capture ou de vidéos de jeux.

Travailler chez Nine Dots signifie :

  • Politique anti-crunch
  • Salaires compétitifs
  • Assurances (assurances dentaires incluses)
  • Banque de congés flottantes

Vous pouvez envoyer votre application et un lien vers votre portfolio à Natasha Collin à cette adresse : ncollin@ninedotsstudio.com

Outward 2 First playtest starts December 9th

Playtest starts december 9th

Hello Adventurers,

This is a small first look at Outward 2, before our larger playtest that will take place in Early 2026. Thank you to everyone who registered, we love your enthusiasm! To be fully transparent, because this is a first and highly experimental phase, we will only be inviting a limited portion of players that registered on our website. You can still register now and have a chance to get access next week! 

Register here: https://ninedotsstudio.com/playtest-registration/

The goal is to stress-test our online infrastructure and take it to the limit.

It is expected that the version of Outward 2 you will be testing will contain bugs. This version of the game used for the playtest will be rough. Things will be breaking left and right. There are lots of potential issues, mainly with the online co-op and that’s exactly why we need you! The feedback you can provide on the game in its current state will help us shape the best possible version of the game.

We will give you more details next week when the Playtest starts. Some press outlets and content creators have already played that very same version and will post their reviews in the upcoming days. 

The playtest will run from December 9th to December 15th. 

If you are one of the lucky ones, you will receive an email from Nine Dots Studio with instructions to take part in the Playtest. Don’t forget to check your spam folder on December 9th.

You can watch the first look on Haboob here, on Youtube: 

Catching up with an old friend

‘’Find Oliele again, fifty years after the first game, now with the Symposium of Haboob. Follow Aurai’s most veteran warrior down a rabbit hole of conspiracies and untold stories. With the Symposium, prepare to explore ruins, uncover lost civilizations, and unravel the mysteries that shroud them while the world around you keeps turning. Looking into the past can often mean catching a glimpse of the future, watching history twist itself into new shapes.

 Blessed by Elatt himself, Oliele spent years in the Holy Mission, enforcing the three pillars throughout Aurai as the world recovered from the Scourge. Years went on and the connection she had with the Mission grew distant, making her wonder what the rest of the world had to offer. When word came that the city of Haboob had opened its doors, the unknown beckoned her once more, and following that call is what led her to join the ranks of the Symposium. 

The Symposium is a gathering of minds, irresistible to the inquisitive and to those unafraid to dig deeper for the truth. It blends adventure with research, perfect for anyone who wants to piece together the puzzles left behind by past generations. At its heart lies magic itself, Haboob standing as the seat of the Symposium where the Ley Line runs through, seeping mana into the land.

 And somewhere within that power, a secret waits for the one brave enough to uncover it.’’

-Fatima Voyer-Ndiogou, Lead Writer at Nine Dots Studio.

Join the community

Join our Discord to chat with us about the upcoming playtest and share your feedback.

We will also be live on Twitch for the occasion! Join us to get a first glimpse of the Playtest on Monday December 8th – 2PM EST.

We’re hiring – Nous engageons! (Update: position filled – Mise à jour: complet) Narrative Lead/Chef de la Narration

Narrative Lead

Job description

We are currently looking for a narrative lead to join our team in Quebec City. The opening are for a long-term and full-time employment.

Nine Dots is looking for a Narrative Lead to take charge of the narrative team of Outward 2, an open world roleplaying game. In this position, you will be answering to the creative director and will work directly with a writer and a technical designer to bring our stories to life.

Our goal is to find someone who can elevate the quality of our storytelling and help with organization so that we reach and maintain a healthy production velocity. Our narrative team is compact, and it will be expected that you contribute directly to the writing of the game on top of management and editing duties. As such, we need someone who has the autonomy, initiative and flexibility to handle multiple tasks at the same time

Requirements

  • Strong understanding of storytelling in games
  • Good sense of editing and proofreading
  • Excellent communication skills, both written and oral
  • Fluency in English
  • Past experience working on game projects

Bonus

  • Knowledge of Outward’s tone and lore
  • Fluency in French
  • Experience working with the Unreal engine
  • Experience working with Articy
  • Experience building wikis

Working at Nine Dots means

  • Zero crunch policies
  • Tight-knit team with high synchronicity
  • Generous insurance coverage (dental insurance included)
  • Floating days off

Contact Natasha Collin at ncollin@ninedotsstudio.com with your resume and portfolio to apply.

Chef de la narration

 Description du poste :

Nous sommes présentement à la recherche d’un chef de la narration pour joindre notre équipe dans la ville de Québec. C’est un poste permanent et à temps plein.

Nine Dots est à la recherche d’un chef de narration pour prendre en charge l’équipe narrative d’Outward 2, un jeu de rôle à monde ouvert. Pour ce poste, vous serez sous la responsabilité du directeur créatif et vous travaillerez directement avec un scénariste et un concepteur technique pour donner vie à nos histoires.

Notre objectif est de trouver quelqu’un capable d’améliorer la qualité de notre narration et de nous aider à nous organiser afin d’atteindre et de maintenir un rythme de production sain. Notre équipe narrative est petite et le chef de narration devra contribuer directement à l’écriture du jeu, en plus de ses tâches de gestion et d’édition. Nous avons donc besoin d’une personne autonome, proactive et flexible, capable de gérer plusieurs tâches à la fois.

 Prérequis :

  • Excellente compréhension de la narration dans les jeux vidéo.
  • Bon sens de l’édition et de la relecture.
  • Excellentes compétences en communication autant à l’écrit qu’à l’oral.
  • Maîtrise de l’anglais.
  • Expérience préalable dans le domaine des jeux vidéo

 Bonus

  • Connaissances du ton et de l’univers d’Outward.
  • Maîtrise du français.
  • Expérience avec le moteur Unreal.
  • Expérience avec Articy.
  • Expérience dans la création de wikis.

 Travailler chez Nine Dots signifie :

  • Politique zéro crunch
  • Une équipe soudée et synchronisée
  • Une couverture d’assurance généreuse (assurance dentaire incluse)
  • Banque de congés flottantes

Vous pouvez envoyer votre application et un lien vers votre portfolio à Natasha Collin à cette adresse : ncollin@ninedotsstudio.com

 

 

Nine Dots Backstage #2 – May 22nd

JOIN US BACKSTAGE ON MAY 22nd!

Since our first Nine Dots Backstage in October, we knew we wanted to do another one.

Now that the time is right, we can’t wait to reopen the curtain on what’s been happening at Nine Dots lately.

Follow us on Twitch to get notified when the stream starts!

5 reasons to show up:

  • First look at the Passion Dungeon and more gameplay from Witherbloom with Mitchell Lagran, Creative Director and CEO at Ever Curious.
  • Discover the design process of Outward 2 as Guillaume Boucher-Vidal, creative director and CEO at Nine Dots, walks you through the design of a full skill tree.
  • Behind-the-scenes content showcase. Concept arts, work-in-progress animations and probably buggy stuff too.
  • Learn about our Early Access plans for Lost In Prayer.
  • Chat with us and other fans!

Nine Dots Backstage will start on May 22nd at 2 pm EST / 8 PM CET / 11 am PT on Twitch and YouTube.

 

Mandatory disclaimer

What you will see might not make it into the final game 😉

See you there

Matthieu

 

Nine Dots Backstage #1 – October 16th – Recap

Image of a Lanyard showing the Nine Dots Backstage date October 16th. Title Nine Dots Backstage Recap

Hello everyone,

Thanks a lot for attending the first Nine Dots Backstage livestream! In case you could not make it, the VOD is available here.

For those of you that would rather read a quick recap, keep scrolling!

GoD Factory : Wingmen : 

A new beginner-friendly mod is out thanks to our amazing and hard-working community. Read more here.

The game is currently 50% off until October 23rd!

Nine Dots Publishing:

We want to bring our knowledge as game developers to how we do business  and try to be a better publisher than the ones we had to work with.

Our publishing philosophy stands on 7 pillars.  See what makes a Nine Dots game a Nine Dots game here:  Nine Dots Signature.

If you feel your game could fit the Nine Dots signature you can send us your pitch at publishing@ninedots.com.

WITHERBLOOM: 

We received Mitch, founder of Ever Curious, who presented the vision behind Witherbloom and its rich lore.

Find all the Witherbloom concept art that was shown here.

We also had a live demo in-engine! To see some gameplay in its current state, click here.

To stay in the loop and be in touch with the Witherbloom community and devs, join the Official Discord server here!

LOST IN PRAYER: 

Doubling down on our ambition

Following the first playtest, we’ve seen contradicting signals.

  • Some players spent hundreds of hours in the playtest, understanding that mastery takes time, and had fun.
  • Many players registered to playtest but never participated.
  • Others started the playtest but dropped off quickly due to balancing issues and the lack of a player’s goal.

So in its current shape, the game is not resonating with a lot of the players we’re trying to reach.

While the majority of studios would have canceled the game we see this as a necessity to make Lost In Prayer better.

We know we’ll need more time to achieve it. So we decided to cancel the second playtest to transform the game radically.

OUTWARD 2:

Before we shared some exciting gameplay, we shared how we make stuff in Outward. It starts with inspirations, greyboxes, colorful pieces of concept art and then we decide on a final iteration.

Torchmoose concept art Thumbnail example

You can find the concept art we shared yesterday here.

We also showed comparison of what the Outward world looks like in Unity vs. what we can now achieve in Unreal, after we switched engine.

Then, we went to the amazing “DEV GYM” in Outward 2. A convenient place where we can showcase all equipment and enemies in the game so far to try-out builds and flex our muscles. Every modder’s wet dream.

If you got any questions, join us on our Discord server.

Thank you for your support,

The Nine Dots team

 

Nine Dots Backstage Livestream on October 16th!

JOIN US BACKSTAGE!

Since we started streaming again at the end of August with GoD Factory: Wingmen we’ve been toying with the idea of giving you a look inside the box.

That’s why we’re bringing you Backstage on October 16th for a Livestream on Twitch (follow us to be notified when we start) hosted by our CEO and Creative Director Guillaume Boucher-Vidal.

Livestreams are the best way to connect and it matches two things that we love : 

  • We love efficiency: There is no way we’ll divert production to create polished assets for a stream so … It’s going to be raw, it’s going to be buggy and it’s going to be real.
  • We love engaging with you: We don’t want to have specific timing, talking points, topics to avoid, and a run of the show. Make the stream yours by asking your questions!

5 reasons to show up:

  • Exclusive look on two Outward 2 regions. – All 454,239 of you who’ve been asking for updates on ALL our Twitter posts are awaited during the stream ;).
  • Behind-the-scenes content. Concepts arts, characters in gray boxes, work-in-progress regions, and more. 
  • Discover more about Witherbloom with Mitchell Lagran, Creative Director and CEO of Ever Curious.
  • Learn about the 7 design pillars behind our publishing philosophy.
  • Meet and chat with other fans and the team.

2 bonus reasons if you need more:

  • Guillaume will wear a nice shirt, as he always does for our streams!
  • The “infamous” weird-looking crooked windows from the opposite side of the street will also be there.

WHILE YOU’RE HERE

Give your desktop wallpaper a new look with this 4K Wallpaper for Outward 2 featuring the Gilded Mountain region’s vibrant red trees… Much like our home in Quebec during Indian summer. [DOWNLOAD HERE]

MANDATORY DISCLAIMER 😉
What you will see might not make it into the final game!

Nine Dots Team

We’re very pleased to share some exciting news from Gamescom today!

KEYARTGLOBAL_2_Gamescom_1724397624

Hello everyone,

We’re very pleased to share some exciting news from Gamescom today!

Lost in Prayer:

Lost In Prayer Closed Playtest begins on September 5th. You can register on Steam page before it starts! Playtesting is crucial for us to gather early feedback and build the game together. You will get access to one of the latest build of the game, allowing you to provide valuable feedback.

We’re releasing our second Dev Diary where you can learn more about the tactics you can use in Lost In Prayer.

We’re also launching our Demo page, you can wishlist the demo now to get notified once it starts.

More information on our Steam Blogpost.

GoD Factory: Wingmen is celebrating its 10th anniversary.

To commemorate this milestone, the game will be available at a 75% discount starting August 29th until September 10th. Read more about the anniversary and what it means for us here.

Remember that we’re not planning on adding any update to the game but are happy to let its legacy live.

You can wishlist it now to get notified when the discount starts but hold off on buying it just yet!

More about GoD Factory: Wingmen

A 4v4 PVP spaceship dogfighting game

Play with your friends or command bots to defeat the enemy’s Carrier

Over a thousand different gunship parts with different stats, divided among four playable species

Two gunships per player, doubling your tactical options

Find players to play with you on our brand new Nine Dots Studio Discord.

Watch us play Live on Twitch on August 30th 2PM EST / 8PM CET.

Launching a Nine Dots Studio community Discord.

We’re launching a new Discord server for those interested in discussing directly with us, know more about the company and our work as a whole that merges all our games, allowing you to discover them in one place. Join here!

It’s the perfect hub for content creators who want access to our upcoming games.

While we’re creating a general community server we will maintain dedicated servers for Lost In Prayer, Witherbloom and Outward.

And if you’ve read through all this, consider supporting us by following us on Steam, it’s one of the best support we can get.

Thank you for your continued support and enthusiasm!

– The Nine Dots team

We’re hiring! – Nous engageons!

capture and video artist img

We’re hiring!

(French version follows)

We are currently looking for a Capture artist and editing master to join our team in Quebec City. The opening are for a long-term and full-time employment.

As part of the marketing team, our new hire will be responsible for creating compelling videos under the direction of the marketing lead.

Nine Dots offers a crunch-free environment in which everyone on the team has a noticeable impact on our ambitious games. To make it work however, we need people who are exceptionally autonomous, versatile and disciplined. This position will include discussing with the production team to create capture build and capture features in-game.

We use Unity and Unreal for our current projects but could change to a different engine in the future. This person will be working on all Nine Dots Publishing projects.

 Requirements

  • Proficient in Unity and Unreal engines to create captures.
  • Proficient with various editing software to create trailers, social media videos and dev diaries.
  • Proficient in motion graphics to create animated text and effects on our videos.
  • Fluent in French and English.

Bonus:

  • Knowledge about the specs requirement on various platforms (Tiktok, Twitter, Youtube)
  • Realized video games trailers/captures in the past.

Working at Nine Dots means:

  • Zero Crunch policy
  • Competitive salary
  • Insurances (dental insurance included)
  • Floating days off

Send your application and portfolio to Natasha Collin at this email address: ncollin@ninedotsstudio.com

Nous engageons!

Nous sommes présentement à la recherche d’un.e vidéo et capture artiste pour joindre notre équipe dans la ville de Québec. C’est un poste permanent à temps plein et en présentiel.

Au sein de la nouvelle équipe marketing cette personne sera responsable de la création de vidéo de jeu pour magnifier nos jeux et les présenter de la meilleure façon possible sous la direction du responsable marketing.

Nine Dots offre un environnement sans crunch (surtemps sur une période prolongée) dans lequel tous les membres de l’équipe ont un impact notable sur nos jeux ambitieux. Pour maintenir ces conditions, nous avons besoin de gens qui sont exceptionnellement autonomes, versatiles et disciplinés.

Cette position impliquera de discuter avec les équipes de production pour créer des environnements de captures dans le jeu et la création de caméra marketing répondant à nos besoins.

Nous utilisons les engins Unity et Unreal pour nos projets actuels mais nous pourrions changer d’engins dans le futur. L’expérience professionnelle est un atout mais n’est pas une nécessité.

L’artiste vidéo de ce projet travaillera sur tous les projets de Nine Dots Publishing.

Prérequis

  • Maîtriser les engins Unity et Unreal pour faire de la capture.
  • Maîtriser des logiciels d’éditions vidéo pour créer des vidéos, interviews et trailers pour nos jeux.
  • Maîtriser des logiciels de design vidéo pour créer des éléments graphiques sur nos vidéos.
  • Bilingue français/anglais

Atouts

  • Bonne connaissance des réseaux sociaux pour adapter nos formats. Tiktok, Youtube, Twitter
  • Expérience dans la création de vidéos à l’aide d’outil de capture ou de vidéos de jeux.
  • Travailler chez Nine Dots signifie :
  • Politique anti-crunch
  • Salaires compétitifs
  • Assurances (assurances dentaires incluses)
  • Banque de congés flottantes

Vous pouvez envoyer votre application et un lien vers votre portfolio à Natasha Collin à cette adresse : ncollin@ninedotsstudio.com

We’re hiring! – Nous engageons! (Update: position filled – Mise à jour: complet)

animator contractual img

We’re hiring!

(French version follows)

3D Animator (contractual)

  • Quebec, QC, Canada (in house or remote)
  • Contract

Job Description

We are looking for someone talented in 3D animation and motivated to join our development team. You will be responsible for creating character animations that bring our games to life. Your work will directly contribute to the immersive gaming experience we want to offer to our players.

Tasks

  • Create high-quality 3D animations for game characters, creatures and objects.
  • Collaborate closely with modelers and programmers to integrate animations smoothly.Participate in the development and improvement of animation processes.
  • Using Blender to create animations.
  • Maintain a high level of quality and consistency in the animations produced.
  • Stay up to date with the latest animation trends and techniques in the video game industry.Stay on top of the latest trends, tools and techniques available.

Qualifications

  • College diploma in 3D animation, or equivalent.
  • 1-3 years of experience as a 3D animator, preferably in the video game industry.
  • Proficiency in Blender.
  • Possess rigging/skinning skills.
  • Good understanding of anatomy, movement and animation principles.
  • Ability to work in a team and communicate effectively.
  • Creativity, attention to detail and passion for video games.
  • Knowledge of video game production pipelines and game engines such as Unity or Unreal Engine.

Send your application to Natasha Collin at this email address: ncollin@ninedotsstudio.com

Nous engageons !

Animateur / Animatrice 3D (contrat)

  • Québec, QC, Canada (En présentiel ou en télé-travail)
  • Contrat

Description

Nous recherchons une personne douée en animation 3D et motivée à rejoindre notre équipe de développement. Vous serez responsable de la création d’animations de personnages qui donneront vie à nos jeux. Votre travail contribuera directement à l’expérience de jeu immersive que nous souhaitons offrir à nos joueurs.

Tâches

  • Créer des animations 3D de haute qualité pour les personnages, les créatures et les objets du jeu.
  • Collaborer étroitement avec les modeleurs et les programmeurs pour intégrer les animations de manière fluide.
  • Participer à l’élaboration et à l’amélioration des processus d’animation.
  • Utilisation de Blender pour créer des animations.
  • Maintenir un haut niveau de qualité et de cohérence dans les animations produites.
  • Rester à jour avec les dernières tendances et techniques d’animation dans l’industrie du jeu vidéo.

Qualifications

  • Diplôme d’études collégiales en animation 3D, ou équivalent.
  • Expérience avérée en tant qu’animateur 3D, de préférence dans l’industrie du jeu vidéo.
  • Maîtrise du logiciel d’animation Blender.
  • Posséder des compétences en rigging/skinning.
  • Bonne compréhension de l’anatomie, du mouvement et des principes d’animation.
  • Capacité à travailler en équipe et à communiquer efficacement.
  • Créativité, sens du détail et passion pour les jeux vidéo.
  • Connaissance des pipelines de production de jeux vidéo et des moteurs de jeu comme Unity ou Unreal Engine.

Vous pouvez envoyer votre application à Natasha Collin à cette adresse: ncollin@ninedotsstudio.com