Nous engageons! Poste de Commis-Comptable

Oyé oyé !

Nine Dots Studio et Cie (Nine Dots Immobilier et la Garderie Les Petits Pixels) cherchent un.e commis-comptable pour assurer le cycle complet de la tenue de livres de nos entreprises.

Nous cherchons une personne en phase avec notre équipe, prête à travailler en présentiel et qui veut contribuer activement à notre santé financière !

Tu as une bonne connaissance de l’industrie du jeu vidéo et un intérêt pour le monde des garderies?

Es-tu notre perle rare ? Voici les details de l’offre d’emploi :
Poste de Commis-Comptable

Outward 2 First playtest starts December 9th

Playtest starts december 9th

Hello Adventurers,

This is a small first look at Outward 2, before our larger playtest that will take place in Early 2026. Thank you to everyone who registered, we love your enthusiasm! To be fully transparent, because this is a first and highly experimental phase, we will only be inviting a limited portion of players that registered on our website. You can still register now and have a chance to get access next week! 

Register here: https://ninedotsstudio.com/playtest-registration/

The goal is to stress-test our online infrastructure and take it to the limit.

It is expected that the version of Outward 2 you will be testing will contain bugs. This version of the game used for the playtest will be rough. Things will be breaking left and right. There are lots of potential issues, mainly with the online co-op and that’s exactly why we need you! The feedback you can provide on the game in its current state will help us shape the best possible version of the game.

We will give you more details next week when the Playtest starts. Some press outlets and content creators have already played that very same version and will post their reviews in the upcoming days. 

The playtest will run from December 9th to December 15th. 

If you are one of the lucky ones, you will receive an email from Nine Dots Studio with instructions to take part in the Playtest. Don’t forget to check your spam folder on December 9th.

You can watch the first look on Haboob here, on Youtube: 

Catching up with an old friend

‘’Find Oliele again, fifty years after the first game, now with the Symposium of Haboob. Follow Aurai’s most veteran warrior down a rabbit hole of conspiracies and untold stories. With the Symposium, prepare to explore ruins, uncover lost civilizations, and unravel the mysteries that shroud them while the world around you keeps turning. Looking into the past can often mean catching a glimpse of the future, watching history twist itself into new shapes.

 Blessed by Elatt himself, Oliele spent years in the Holy Mission, enforcing the three pillars throughout Aurai as the world recovered from the Scourge. Years went on and the connection she had with the Mission grew distant, making her wonder what the rest of the world had to offer. When word came that the city of Haboob had opened its doors, the unknown beckoned her once more, and following that call is what led her to join the ranks of the Symposium. 

The Symposium is a gathering of minds, irresistible to the inquisitive and to those unafraid to dig deeper for the truth. It blends adventure with research, perfect for anyone who wants to piece together the puzzles left behind by past generations. At its heart lies magic itself, Haboob standing as the seat of the Symposium where the Ley Line runs through, seeping mana into the land.

 And somewhere within that power, a secret waits for the one brave enough to uncover it.’’

-Fatima Voyer-Ndiogou, Lead Writer at Nine Dots Studio.

Join the community

Join our Discord to chat with us about the upcoming playtest and share your feedback.

We will also be live on Twitch for the occasion! Join us to get a first glimpse of the Playtest on Monday December 8th – 2PM EST.

We’re hiring! – Nous engageons! (Update: position filled – Mise à jour: complet)

Update: position filled – Mise à jour: complet


We’re hiring!

(French version follows)

We are currently looking for a tester/dev support to join our team in Quebec City. The opening are for a long-term and full-time employment.

Nine Dots offers a crunch-free environment in which everyone on the team has a noticeable impact on our ambitious games. To make it work however, we need people who are exceptionally autonomous, versatile and disciplined.

Tester/Dev Support

While the primary tasks of a Tester/Dev Support is to test the game and submit bug reports to the team, there are also various tasks that can be requested from team members. Those include but aren’t limited to minor bug fixing in the engine, simple integration of assets, etc. No previous experience is required, but a will to learn is expected.

Requirements

  • Good gaming skills
  • Deep knowledge of video games and the game industry
  • Fluent in French and English
  • Ability to discern unintended game behaviors
  • High degree of patience and focus

Bonus

  • Previous experience as game tester
  • Understanding of game development methods (i.e. made mods, studied in relevant fields, etc)
  • Experience with the Unity Engine

Working at Nine Dots means:

  • Zero Crunch policy
  • Competitive salary
  • Insurance (dental insurance included)
  • Floating days off

Send your application to Natasha Collin at this email address: ncollin@ninedotsstudio.com

Nous engageons !

Nous sommes présentement à la recherche d’un testeur/soutien au développement pour joindre notre équipe dans la ville de Québec. C’est un poste permanent et à temps plein.

Nine Dots offre un environnement sans crunch (surtemps sur une période prolongée) dans lequel tous les membres de l’équipe ont un impact notable sur nos jeux ambitieux. Pour maintenir ces conditions, nous avons besoin de gens qui sont exceptionnellement autonomes, versatiles et disciplinés.

Testeur/Soutient au développement

Bien que les tâches principales d’un Testeur/Soutient au développement consiste à tester le jeu et à soumettre des rapports de bugs à l’équipe, il y a également des tâches connexes qui peuvent être demandées de la part de l’équipe. Ces tâches incluent mais ne se limitent pas à régler des bugs mineurs dans l’engin, l’intégration simple de certains objets dans le jeu, etc. Aucune expérience n’est requise mais une volonté d’apprendre est attendue.

Prérequis

  • Bonnes compétences en gaming
  • Connaissances approfondies des jeux vidéo et de son industrie
  • Bilingue français/anglais
  • Habilité à discerner les comportements de jeux non désirés
  • Grande patience et grande capacité de concentration

Atouts

  • Expériences précédentes en tant que testeur de jeux
  • Compréhension des méthodes de développement de jeu ( exemple : avoir fait des mods, études dans le domaine, etc)
  • Expérience avec l’engin Unity

Travailler chez Nine Dots signifie :

  • Politique anti-crunch
  • Salaires compétitifs
  • Assurances (assurances dentaires inclus)
  • Banque de congés flottantes

Vous pouvez envoyer votre application à Natasha Collin à cette adresse: ncollin@ninedotsstudio.com

LOST IN PRAYER DEMO AVAILABLE NOW

To all Angels and Demons,

The time has come to play the Lost in Prayer demo.

You can put a few hours into Lost In Prayer before we start our Demo Livestream at 2 PM EST

Missed it? You can catch-up the VOD later on Twitch or Youtube.

DEMO CONTENT

– 8 fully playable characters
– 3 floors in Hell and Heaven
– Hundreds of pieces of gear to try out
– Up to 4k graphics
– Demo available in French and English

Starting today, we’ll be giving out new challenges every week until you conquer them!
This week’s challenge: Survival!

Test your survival skills by surrounding yourself with enemies and share your screenshot on Discord

HOW TO PLAY THE DEMO?

Go on the demo’s specific page and download it.

If you like the demo, it will be very kind of you to leave a review, it helps more than you think.

LISTEN TO THE SOUNDTRACK

If you can’t get enough of Lost in Prayer, take it with you anywhere on your favorite music platform.

If you’ve played Nine Dots games before, you know how important music is to us.

The Lost in Prayer soundtrack is a hybrid of electronic and orchestral music.

Heaven and Hell each have distinct moods and instrumentation. The higher you ascend in Heaven, the more orchestral and violin-driven the music becomes. The deeper you descend into Hell, the more electronic and cello-heavy it gets.

Lost in Prayer soundtrack is available on Youtube and Spotify

📝 FREQUENTLY ASKED QUESTIONS

Will my progress carry over when I buy the full game?

No, the demo build is a work in progress with more changes upcoming. So your save won’t be compatible.
The demo is a work-in-progress version of the game that we plan on improving until Early Access release.

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When can I play the demo?

You can play it right now! We plan to keep the demo live until mid-March, but we’ll update you on the exact date later.

A month should give us plenty of feedback to improve the game. We also want the demo to reflect what we’ve got in the game right now as closely as possible—frequent updates would slow down development too much.

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What has changed since the Closed Playtest

You can read a summary of the changes we’ve made in this post: article

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In what languages is Lost In Prayer available in?

The Lost in Prayer dDemo is available in French and English, we’re from Québec after all!
We’re still determining which languages will be done for the Early Access launch.

JOIN THE COMMUNITY

This demo is a major step in our development process, and we want to take it with you.

Launching a game in Early Access—or even with a demo—is new for us at Nine Dots. We’d love to hear your feedback on what you’d like to see!

Join us on Discord

We can’t wait to chat with you about your experience playing Lost In Prayer,
Matthieu