We’re hiring! – Nous engageons! (Update: position filled – Mise à jour: complet)

Update: position filled – Mise à jour: complet


We’re hiring!

(French version follows)

We are currently looking for a tester/dev support to join our team in Quebec City. The opening are for a long-term and full-time employment.

Nine Dots offers a crunch-free environment in which everyone on the team has a noticeable impact on our ambitious games. To make it work however, we need people who are exceptionally autonomous, versatile and disciplined.

Tester/Dev Support

While the primary tasks of a Tester/Dev Support is to test the game and submit bug reports to the team, there are also various tasks that can be requested from team members. Those include but aren’t limited to minor bug fixing in the engine, simple integration of assets, etc. No previous experience is required, but a will to learn is expected.

Requirements

  • Good gaming skills
  • Deep knowledge of video games and the game industry
  • Fluent in French and English
  • Ability to discern unintended game behaviors
  • High degree of patience and focus

Bonus

  • Previous experience as game tester
  • Understanding of game development methods (i.e. made mods, studied in relevant fields, etc)
  • Experience with the Unity Engine

Working at Nine Dots means:

  • Zero Crunch policy
  • Competitive salary
  • Insurance (dental insurance included)
  • Floating days off

Send your application to Natasha Collin at this email address: ncollin@ninedotsstudio.com

Nous engageons !

Nous sommes présentement à la recherche d’un testeur/soutien au développement pour joindre notre équipe dans la ville de Québec. C’est un poste permanent et à temps plein.

Nine Dots offre un environnement sans crunch (surtemps sur une période prolongée) dans lequel tous les membres de l’équipe ont un impact notable sur nos jeux ambitieux. Pour maintenir ces conditions, nous avons besoin de gens qui sont exceptionnellement autonomes, versatiles et disciplinés.

Testeur/Soutient au développement

Bien que les tâches principales d’un Testeur/Soutient au développement consiste à tester le jeu et à soumettre des rapports de bugs à l’équipe, il y a également des tâches connexes qui peuvent être demandées de la part de l’équipe. Ces tâches incluent mais ne se limitent pas à régler des bugs mineurs dans l’engin, l’intégration simple de certains objets dans le jeu, etc. Aucune expérience n’est requise mais une volonté d’apprendre est attendue.

Prérequis

  • Bonnes compétences en gaming
  • Connaissances approfondies des jeux vidéo et de son industrie
  • Bilingue français/anglais
  • Habilité à discerner les comportements de jeux non désirés
  • Grande patience et grande capacité de concentration

Atouts

  • Expériences précédentes en tant que testeur de jeux
  • Compréhension des méthodes de développement de jeu ( exemple : avoir fait des mods, études dans le domaine, etc)
  • Expérience avec l’engin Unity

Travailler chez Nine Dots signifie :

  • Politique anti-crunch
  • Salaires compétitifs
  • Assurances (assurances dentaires inclus)
  • Banque de congés flottantes

Vous pouvez envoyer votre application à Natasha Collin à cette adresse: ncollin@ninedotsstudio.com

LOST IN PRAYER DEMO AVAILABLE NOW

To all Angels and Demons,

The time has come to play the Lost in Prayer demo.

You can put a few hours into Lost In Prayer before we start our Demo Livestream at 2 PM EST

Missed it? You can catch-up the VOD later on Twitch or Youtube.

DEMO CONTENT

– 8 fully playable characters
– 3 floors in Hell and Heaven
– Hundreds of pieces of gear to try out
– Up to 4k graphics
– Demo available in French and English

Starting today, we’ll be giving out new challenges every week until you conquer them!
This week’s challenge: Survival!

Test your survival skills by surrounding yourself with enemies and share your screenshot on Discord

HOW TO PLAY THE DEMO?

Go on the demo’s specific page and download it.

If you like the demo, it will be very kind of you to leave a review, it helps more than you think.

LISTEN TO THE SOUNDTRACK

If you can’t get enough of Lost in Prayer, take it with you anywhere on your favorite music platform.

If you’ve played Nine Dots games before, you know how important music is to us.

The Lost in Prayer soundtrack is a hybrid of electronic and orchestral music.

Heaven and Hell each have distinct moods and instrumentation. The higher you ascend in Heaven, the more orchestral and violin-driven the music becomes. The deeper you descend into Hell, the more electronic and cello-heavy it gets.

Lost in Prayer soundtrack is available on Youtube and Spotify

📝 FREQUENTLY ASKED QUESTIONS

Will my progress carry over when I buy the full game?

No, the demo build is a work in progress with more changes upcoming. So your save won’t be compatible.
The demo is a work-in-progress version of the game that we plan on improving until Early Access release.

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When can I play the demo?

You can play it right now! We plan to keep the demo live until mid-March, but we’ll update you on the exact date later.

A month should give us plenty of feedback to improve the game. We also want the demo to reflect what we’ve got in the game right now as closely as possible—frequent updates would slow down development too much.

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What has changed since the Closed Playtest

You can read a summary of the changes we’ve made in this post: article

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In what languages is Lost In Prayer available in?

The Lost in Prayer dDemo is available in French and English, we’re from Québec after all!
We’re still determining which languages will be done for the Early Access launch.

JOIN THE COMMUNITY

This demo is a major step in our development process, and we want to take it with you.

Launching a game in Early Access—or even with a demo—is new for us at Nine Dots. We’d love to hear your feedback on what you’d like to see!

Join us on Discord

We can’t wait to chat with you about your experience playing Lost In Prayer,
Matthieu